WARNING!: Using custom sprites will have a MASSIVE performance impact depending on what you're changing! This is simply due to how GameMaker works internally, and is unavoidable unless you open the project in GameMaker yourself, replace the sprites there, then rebuild the executable.

The files in this folder are the defaults. Do not edit the files in this folder! Copy them to your theme's assets folder and edit them there. You only need to include the files you want to change. Copying everything will just result in an even larger performance loss!

To use custom graphics, you must copy the files you want to change into a separate folder depending on your theme filename. The folder should be at %LocalAppData%\ZHelper\themes\assets-%ThemeFilename%\, where %ThemeFilename% is replaced with the name of the .zhtheme file you want the graphics to load with, including the extension. For example, if your theme is named customtheme.zhtheme, you would put custom graphics in the folder assets-customtheme.zhtheme. Keep the same folder structure and filenames as the defaults for all custom graphics. If you're using the default theme, place custom assets in %LocalAppData%\ZHelper\themes\assets-default\ instead.